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Kerbal space program 2 how is multiplayer gonna work
Kerbal space program 2 how is multiplayer gonna work










kerbal space program 2 how is multiplayer gonna work
  1. KERBAL SPACE PROGRAM 2 HOW IS MULTIPLAYER GONNA WORK MOD
  2. KERBAL SPACE PROGRAM 2 HOW IS MULTIPLAYER GONNA WORK SOFTWARE

Which team can accomplish a set goal the fastest/cheapest/coolest? Or more to the point, say it's a US vs. It opens up a whole new type of challenge. But whether they do or not, the community certainly will. It would be highly surprising if the devs don't organize some themselves to spotlight the feature and attract attention. Even if most folks spend most of their MP time co-oping with the same few like-minded friends, there can't help but be community-wide events.

KERBAL SPACE PROGRAM 2 HOW IS MULTIPLAYER GONNA WORK MOD

And even if there's never a BDA-type mod for KSP2, you can still make quite effective missiles with I-beams and Sepratrons.īut forget the deathmatch. This fairly large player base has doubtless been itching to fly their own craft rather than let the AI do it. Certainly it won't be officially sanctioned but look at all the BDA tournaments and challenges that have been going on for years. Before browsers, Windows, and even the "light web" because it was all the original "dark web" back then (except we didn't yet call it the "web" because the whole Sure, KSP deathmatch will be a thing. Hell, the 1st MMOs were PvP flightsims, even back then. You might want to better familiarize yourself with how a mechanic works in other games if you are going to start a thread spouting doom about it.ĭude, I've been playing online since the 1980s. There are plenty of ways to do multiplayer that don't involve the kind of arena competition that you seem to associate with "multiplayer".

kerbal space program 2 how is multiplayer gonna work

Do you understand how any other multiplayer sandbox game works? This is borderline nonsense. Uh, what? Seriously, KSP deathmatch? Do you. A mechanism where the host can revert to a save may be good and prevent this. They can do damage but let me real here, I 9 year old is not going to sit there for 2 hours to align the orbital trajectory of a space station kill vehicle. I agree with you but I can not see some 8 year old just do around dropping orbital bombardment devices onto a pin sizes colony. Griefing is hard in KSP due to the travel times and target zones. I'm sure the KSP community can come up with some creative ways to use an open multi-player interface!

kerbal space program 2 how is multiplayer gonna work

KERBAL SPACE PROGRAM 2 HOW IS MULTIPLAYER GONNA WORK SOFTWARE

Navigation and flight management software would use the multi-player interface to exchange data with the game, traffic controllers could manage multiple simmers, and I've always enjoyed the round-the-world relay races between the various large flightsim websites. Someone will have developed a game (solo) for weeks, invites someone over to join their world and sees it destroyed in a matter of minutes.Īt the same time, I can look at the MS Flightsim community where multi-player has been a source of unbridled creativity in ways Microsoft probably never imagined but enabled by keeping the interface open. Astroneer seems to suffer from it really badly. Griefing seems to be a common theme in multi-player sandbox games. MP supporters always claim that it's the easiest aspect of multi-player to solve, followed by five different solutions, each completely incompatible with any of the other ones. I'll admit that there's a certain amount of glee and schadenfreude when it comes to issues like time-warping. Mostly because it will put the constant begging and "still no multiplayer" posts to rest. If you want that, you should just play Orbiter. Basically, this will become Human Space Program instead of Kerbal Space Program. So all the game's charming little quirks will go away. No event organizer wants things settled because 1 team knows an exploit which not even the judges know about so the rules don't outlaw it. The mere existence of MP will unavoidably throw a huge wet blanket of conformity on everybody, like it or not. Whether I or anybody else chooses to play MP or not makes no difference. And, if something about MP changes your experience in a negative way, "get the mod for it and let everybody else enjoy the game as they see fit." After all, KSP 2 is supposed to be even more moddable than KSP, so you should have no issues. I know this may seem strange to you, but if you don't like it, you can just not play MP. For example, I would like to be able to play collaboratively with my friends. I am glad to see that you recognize that people want different things out of a video game.












Kerbal space program 2 how is multiplayer gonna work